From the team of Cell Outs and Triple Jeopardy comes another one-act play set in a medieval universe. Three soldiers are manning a catapult besieging a city. When the order comes to fire, they must make a choice. It’s hard to know what’s right. It’s even harder to do what’s right. And all too often, it doesn’t make a difference when the dust settles. Should we even bother? Do our grand moral efforts carry any weight, or are we just toy soldiers in someone else’s game?